Spell Schools and Damage Types
< home - < attributesThere are 26 Spell Schools in the game, matching up with each of the cooresponding primary or secondary skills. A Spell School is really just a way to categorize a Spell by type.
Spell Schools
enum SPELL_SCHOOLS {
PHYSICAL,
MAGICAL,
ONE_HAND,
DAGGERS,
TWO_HAND,
ARCHERY,
FROST,
FIRE,
HOLY,
NATURE,
BLOOD,
NECROMANCY,
DISCIPLINE,
ANIMAL_HANDLING,
PERSONALITY,
ATHLETICS,
PROTECTION,
HEAVY_ARMOR,
MEDIUM_ARMOR,
LIGHT_ARMOR,
IDENTIFICATION,
SURVIVAL,
THIEVERY,
STEALTH,
MYSTICISM,
MEDICINE,
}
Damage Types
Each of the standard damage types applies a debuff. Melee and ranged only apply on crit.
Fire:
- Applied by abilities in the Fire spell school.
- Causes Burn
Frost:
- Applied by abilities in the Frost spell school.
- Causes Frostbite
Nature:
- Applied by abilities in the Nature spell school.
- Causes Rot
Holy:
- Applied by abilities in the Holy spell school.
- Causes Judgement
Blood:
- Applied by abilities in the Blood spell school.
- Causes Drain
Melee (crit):
- Applied by melee weapon attacks, and abilities in the One Hand, Two Hand and Daggers spell schools.
- Causes Bleed
Ranged (crit):
- Applied by bow attacks, and abilities in the Archery spell school.
- Causes Bleed
Disabling Effects
These are combat effects that inflict a loss of control of a character in one way or another.