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Welcome to the world of Nevermyst. Here will be the ever-evolving lore of this world I have created over the past few years. In many ways it is meant to be a basic fantasy setting with my own twists, but there are some unique and interesting ideas I’ve tried to cultivate.

The World of Nevermyst:



As of right now there are 3 main continents called Anathia, Inaria and another currently unnamed one. Also a few DnD inspired realms. One like the ‘underdark’ that I have called The Chasmlurk, and a kind of ‘astral plane’ I call The Gnostic Plane. Canonically there could be more, but I can’t make all that shit atm. The world contains many creatures and races of humanoids, and is full of magic.

Inhabitants:

There are 4 main races, but canonically there could be more. Northlanders, Inar, Elves, Orcs. Each race has it’s own Factions, Towns and Characters.

Creatures:

There are many familiar types of creatures planned to exist in the game, such as Wolves , Bears and even Dragons. But many new inventions that are inspired by other fantasy settings.

Magic:

The magic system in the game is based around spell schools that are typically acquired by a person at birth. Those that do not have magic abilities are considered fallow. Character builds have 3 primary skills, and the lore reason for that is currently ¯\_(ツ)_/¯.

Divinity:

Personally, I think Gods in videogames can be really uninteresting, so divine beings are not a large part of the lore. There is just one God in the world of Nevermyst and he’s a real guy you can go visit… if you can find him. He is called Bastion. Not much lore has been developed on his behalf yet, but he is gonna be chilling in The Gnostic Plane sometimes as an omnipotent being.

Stigmana and Stignames:

Because the divine God Bastion is essentially a corporeal being (however omnipotent he may be), most denizens of Nevermyst do not worship him. Instead, there is a long tradition of worshipping heros of the past as though they had become divine through their incredible deeds. This is a type of religion known as Stigmana. Those who have become legends, are given a ‘stigname’. These can be anything, but usually titles containing ‘the’ or ‘of’ such as, ‘Carl the Brave’, ‘Glaston the Wise’, or ‘Elfric of Innsmark’ are reserved for stignamed heroes. In this system of worship, only 1 hero gets to be ‘the brave’ or ‘the wise’, so the hero is an extension of the language in some ways.